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Contestant Score Depth Cause of death / Victory
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Cybermg 104587 30 Escaped the Dungeons of Doom with 9 lumenstones!
Dunderpate 79027 28? Escaped the Dungeons of Doom with 5 lumenstones!
tinyrodent 56115 26 Escaped the Dungeons of Doom!
Creaphis 32286 32 Killed by a dragon, amulet in hand
thedrin 16857 21 Killed by a revenant
boa13 16481 20 Killed by a troll
shark20061 14047 23 Killed by a tentacle horror
FrannyMac 12484 19 Killed by a kraken
WillOfTheGods 9332 15 Starved to death
Uncle Jam 6781 16 Killed by an ogre
Lixels 5976 15 Killed by a wraith
dingdong 5424 12 Killed by a troll
Ashenai 5282 11 Killed by a dar blademaster
Krastinov 4951 11 Killed by a fall
DalaranJ 2848 8 Killed by a jackal
harborpirate 2238 7 Killed by a cloud of caustic gas
stay depressed 2083 7 Killed by a vampire bat
ostrichheaven 248 5 Killed by a fall
Big Sean ? 28 Killed by a phantom, amulet in hand?
element42 ? 2 Killed by an eel
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Lixels wrote:The number of depth potions saved my life around 3 times? I'm not sure, I felt like such a beast swallowing those potions to avoid death, but I had to sacrifice my two trolls, goblin mystic and the dar blademaster to get out. It was tragic, I felt like I lost a few friend (Yes, I'm still new to Brogue)
Creaphis wrote:Lixels wrote:The number of depth potions saved my life around 3 times? I'm not sure, I felt like such a beast swallowing those potions to avoid death, but I had to sacrifice my two trolls, goblin mystic and the dar blademaster to get out. It was tragic, I felt like I lost a few friend (Yes, I'm still new to Brogue)
You can also 't'hrow these potions to drop the floor out from underneath dangerous enemies.
tinyrodent wrote:I have a recording, is there any way to attach file to forum post?
harborpirate wrote:2238, died to the poison gas key trap. Never found the lever.
dingdong wrote:not sure if dumb or not, but I was enchanting a staff of poison quite a bit ...
FrannyMac wrote:waiting to see how DH does
Creaphis wrote:it's very possible that we all played significantly different games this time around
boa13 wrote:There was no lever. There was a potion of descent in a room next to the trap, you were supposed to use it to escape.
boa13 wrote:I have not had time to look into this issue, which is a great concern for this contest. We should examine past contests to see whether the issue has already happened without anyone noticing. Since the games start identically, we can presume the right versions (1.6.4 in this case) were used. However, it is possible different executables were used (Mac vs. Windows, maybe 32-bit OS vs. 64-bit OS, maybe a custom version used by accident in the contest?), explaining the growing discrepancy.
boa13 wrote:I thought all depths, initial items, and initial monsters, were generated and placed at the start of the game. How can we share a seed and compete if that is not the case?
morphles wrote:So what would happen if one were to reach depth 100 and try to descend?Anyone up for the challenge?
Patashu wrote:I recall the game simply doesn't generate downstairs on the hundredth floor, from my browsing of the source code.
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