29689 - Killed by a dragon on level 27, amulet in hand.
Started out with the telepathy charm on level 1. Like everyone else, I was completely outmatched by D7, with no way to take on ogres and the wraith that appeared on D8. Luckily, there were a few consumables early on that helped with the encounters - potions of invisibility, confusion, speed. Telepathy, tunneling, and obstruction also helped with basic avoidance, but there was no doubt that I was running out of options and nutrition. I put the first two enchant scrolls immediately into the plate armor and started wearing it. If I had waited a bit longer, I would've found the +3 chain mail of reflection, but I would've died had I used that. Every point of armor mattered.
On D:11, the triple nested vault level, I was fighting a wraith and got him to flee. I decided to throw an unidentified negative potion at him, and it turned out to be creeping death. Some darts later + the poison and the wraith was dead, but I had a much bigger problem on my hands - creeping death on an open level with tons of vaults to check out. I didn't realize that obstruction destroyed lichen - my approach was to lure over a nearby will-o-the-wisp and get it to flit into the deadly lichen. It didn't work very well, and I found myself almost killed and had to escape upstairs. I recovered, and tried again with another wisp on the level, but no luck. I decided to move onward, but the rest of the level was brutal - I had to use every last one of my consumables to kill the monsters that emerged from the statues key trap. I eventually made it down to D:12 with very little going for me - I realized I was probably going to perish unless I the vaults on D:11 had something good. I head back up to 11, but find the fields of lichen equally unappealing. I'm also lowish on food. I decide to head back down hoping to find something to clear the lichen.
It was either D:12 or D:13 that had a potion of levitation, so I headed back up, got the stone guardian key, and unlocked the first nested vault. A 3/3 wand of lightning or a key. I realized that as weak as my character was, 3/3 lightning wasn't going to help - it'd need to get up to 6 or 7 to be seriously useful and I didn't have the enchants to spare. I enter the second nested vault. A war pike or a key. Well this was it - finally a weapon other than the shitty spear I was stuck with. I'd be able to handle wraiths and possibly trolls with a war pike and plate, and certainly postpone my inevitable demise for quite a bit. But I wasn't satisfied with that, I had to see what was in the last vault - maybe it was truly game changing. It was yet another runic armor, SHIT.
So there I was again on D:12, just as helpless as I was but with a lot less nutrition. There were a few scrolls of enchantment on the next few levels that I spent all on my plate mail, bringing my armor to around 20, which meant I could survive packs of ogres and even a few wraiths. The next few levels were full of spiders, ogre shamans and trolls though, and I had to tread carefully. I spent my detect magic potions to determine where to explore on the levels, and dove once I had found all of the blue dots. I could've been missing unenchanted high level weapons but it didn't matter, I might've starved or lost in battle had I explored more.
The next game to play was to try to free the troll ally on D:15ish. With my staff of haste, he could carry me to the end-game. I lured the trolls upstairs, but rather than just dive down immediately, I tried to explore the rest of the level, and ended up getting myself chased back to D:15. I believe it was my levitation charm that finally got the trolls off my trail. With all sorts of baddies wandering D:15, I eventually freed the troll and escaped down to 16. But now I had another even worse problem - I was hungry and out of food. I started exploring, but had no luck, and decided to drop down to even D:17. I was driven back up to 16. With hunger approaching fainting, I sacrificed my poor troll ally to a pack of wraiths to buy myself more time.
I continued exploring D:16 with a naga on my trail. A troll emerges from the door in front of me, blocking my path, and a flame turret reveals itself in the corner of the room. No escape, no escape items or consumables remaining, and about 30% health left. I chuckle and realize it's been a good run - now that it's finally over, at least I've going down while on fire, fainting from hunger, while beating beaten to death by a troll and a naga. But then I thought it might be even more ridiculous if I somehow survived. I fired my wand of negation at the fire turret, successfully dodged several would-be-fatal blows from the monsters, and retreated into the door where the troll came from. I started starving just a few steps later, but there was a miracle - food in the next room. I picked up the food, obstructioned myself, and realized that this run still had life.
It turned out that I wasn't completely helpless with my high armor, and the next few levels were pretty forgiving. There was another wand of lightning and quite a few enchant scrolls, and I soon had a 6/6 wand of lightning that made all the difference. Suddenly I could kill ogre shamans, and dar packs posed much less of a threat. The real turning point came at D:19, where there was a captive (early!) horror and dar priestess - pretty much the perfect combination. Needless to say, there wasn't much to speak of D:19 through 26 - we steamrolled it, and I found myself overflowing with consumables looking at the post-endgame.
Had I stopped to think for a bit longer, maybe I would've realized that a plain ascension might be good enough to win this seed, but this was on of the most promising combinations I've had entering the deep dungeon levels - dar priestess, tentacle horror, and golem allies. I had an 8/8 lightning wand, 4 potions of invisibility, 3 potions of life, and 3 extra scrolls of enchantment, which I didn't want to immediately spend because they could go toward my wand of polymorph. I enter D:27 and start hunting for lumenstones.
I locate the dragons with my telepathy charm - there are four of them in two packs of two. Not too much of a problem assuming the situation is under control and i head in with a hasted horror. In the first encounter, my dar priestess gets fried - predictable - but i still had my wand of haste, which meant my horror was still potentially more powerful than anything else in the dungeon. I prepared for the second encounter, but only found a single dragon roaming around instead of the two. We killed it, and headed into the next room, but my horror found itself immediately fried by two fire bolts from the two dragons we had seen before. The horror wasn't going to survive unless I did something, I fired obstruction, but that just allowed the dragons to fire at the horror through the crystal. Had I chosen to bring the scroll of negation from my stash above, the horror would've been safe, giving me the potential for many more lumenstones. As it was, I still had at least 12 charges left between my wand of polymorph and scrolls of enchantment, so my run was still alive. I repositioned myself, and found myself chased by 3 dragons, instead of just the two that killed the horror. I fire away with my wand of polymorph and kill then all, but I'm left with low-ish health.
My fatal mistake is decided to rest it off to conserve resources. There was yet another (the seventh!) dragon on the level which killed me from well beyond line of sight before I could even react. And thus I died after this heroic run, still with two extra potions of life, 4 potions of invisibility, 2 potions of fire resistance, 3 scrolls of enchantment, and numerous other resources. I was so upset I forgot to save the recording.