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Contestant Score Depth Cause of death / Victory
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butteredtoast 46506 26 Escaped the Dungeons of Doom!
Creaphis 30630 32 Burned to death on level 32, amulet in hand.
stevelosh 24252 26 Killed by a kraken on level 26, amulet in hand.
Zinspire 21020 24 Killed by a fall on level 24.
Levi 20253 23 Gave up on level 23.
thedrin 17612 22 Killed by a cloud of caustic gas on level 22.
sorta-stupid 16500 21 Killed by a violent explosion on level 21.
ds_creamer 15217 21 Killed by a dragon on level 21.
Loynis 10184 17 Killed by an ogre on level 17.
tinyrodent 8861 16 Starved to death on level 16.
Personman 8473 24 Killed by a fury on level 24, amulet in hand.
tmdnth 8404 17 Killed by a dar blademaster on level 17.
indecisive 7598 14 Killed by a zombie on level 14.
MasterBlaster 7381 14 Killed by a centaur on level 14.
Schpwuette 4484 12 Killed by a spectral blade on level 12.
Rev 4484 12 Killed by a spectral blade on level 12.
jonathanmcc 4483 12 Killed by a spectral blade on level 12.
Franny 3998 10 Killed by a wraith on level 10.
mirth23 3806 9 Burned to death on level 9.
andrewdoull 1709 8 Burned to death on level 8.
Mercury13 1709 6 Killed by a goblin on level 6.
ggoDeye ? 23 Lost in the Dungeons of Doom.
ooo7 ? 12 Killed by an underworm on level 12.
BlueMaxima ? 3 Killed by a cloud of caustic gas on level 3.
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Schpwuette wrote:4484, killed by a spectral blade on level 12.
Unbelievably kind seed - I felt confident that I would ascend (for the first time), but then a goblin steps on a paralysis trap after summoning spectral blades... perhaps my confidence was misplaced.

Personman wrote:I don't really understand what everyone is doing that causes them to starve to death so much. I definitely keep it in mind more than I used to, but I got the amulet with plenty of food to spare, while still fully exploring most levels.
MasterBlaster wrote: Early plate and broad sword with staffs galore! .
tinyrodent wrote:Some bugs observed:
A hostile ogre and ally naga alternately disappear in one section of the dungeon. This can be seen at around turn 4495 in the replay. Even with omniscience, the ogre is not visible some of the time, and seems to change location by a few squares.
Centaur ally shoots at, but cannot harm, an enemy on the edge of an obstruction. Centaur ally shoots at, but cannot harm, a turret. Both can be seen in the replay also.
stevelosh wrote:2. Your allies won't shield you or each other if there are no mobs around, even if your beefy Naga ally is dying of poison and it would save him. Stupid allies.

fugori wrote:The seed for this contest, created by isolating myself in a closet, turning off all the lights, and whispering "Michael Toy" three times, is 946017238.
jonathanmcc wrote:Maybe spectral blades shouldn't be immune to the paralysis?![]()
tmdnth wrote:I think my Naga survived by submerging in water (is that possible?).
tmdnth wrote:The mace hitting hard was quite neat, but I did wish for a bit more accuracy later on - is there anything I could have done about that?

tinyrodent wrote:Personman wrote:I don't really understand what everyone is doing that causes them to starve to death so much. I definitely keep it in mind more than I used to, but I got the amulet with plenty of food to spare, while still fully exploring most levels.
Not sure, but it looks like you didn't pick up very much of the gold on the way down. That may be a viable strategy since the amulet reduces hunger - leave the gold for the return trip. But I'm currently still obsessive about fully exploring every level on the way down, and didn't notice a lot of opportunities to save turns by leaving gold in any case.
ggoDeye wrote:I had to resort to ingoring every single pile of gold in order to conserve turns. I still think I would have starved to death without the stack of 4 magic mapping scrolls and the 2 staves of blinking.
andrewdoull wrote:fugori wrote:The seed for this contest, created by isolating myself in a closet, turning off all the lights, and whispering "Michael Toy" three times, is 946017238.
Missed this earlier.
Personman wrote:tinyrodent wrote:Personman wrote:I don't really understand what everyone is doing that causes them to starve to death so much. I definitely keep it in mind more than I used to, but I got the amulet with plenty of food to spare, while still fully exploring most levels.
Not sure, but it looks like you didn't pick up very much of the gold on the way down. That may be a viable strategy since the amulet reduces hunger - leave the gold for the return trip. But I'm currently still obsessive about fully exploring every level on the way down, and didn't notice a lot of opportunities to save turns by leaving gold in any case.ggoDeye wrote:I had to resort to ingoring every single pile of gold in order to conserve turns. I still think I would have starved to death without the stack of 4 magic mapping scrolls and the 2 staves of blinking.
There is an implication here that surprises me a bit, and may explain some of the disparity in peoples' experiences of the new food clock.
In a run where you intend to ascend (or one in which you prioritize depth over score, which seems like it's always better if you're not going to make it to 26) there is literally no reason to waste turns to pick up gold. On the way down, turns are expensive. On the way up, they are cheap, and you have way more information about whether you can afford them. I never walk even one square out of my way to pick up gold on the way down - doing so is literally killing yourself for no benefit.
Maybe some people don't realize that, and maybe realizing it would help them not die of starvation.
Personman wrote:you'll notice that I placed 11th, despite being one of four people to grab the amulet, and in a 3-way tie for 2nd in max dlvl.
fugori wrote:Personman wrote:you'll notice that I placed 11th, despite being one of four people to grab the amulet, and in a 3-way tie for 2nd in max dlvl.
Ack, you're right! I'm sorry, I failed to mention that in the description. I edited it to properly include you. ;)
I think we're in general agreement, except when you said "there is literally no reason to waste turns to pick up gold". I still think it depends on how comfortable you are with a fast play style. If you need the extra time that avoiding gold provides you to maximize your chances of ascension then you're probably right. I think I can do without it so I still try to pick up gold hoping that even were I to die, I might end up placing higher or even winning.
Personman wrote:For the sake of maximum pedantry, I'll go ahead and say that I stand by my statement from the perspective of score being strictly inferior to did-you-ascend as a metric, as in, I'm happier with a 0-score ascension than a 999999-score death. In that scenario (which is close to my actual value function), there is definitely literally no reason to waste turns to pick up gold
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