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[COMPLETE] 63rd Weekend Contest: 5/10 - 5/13 (S: 206463165)

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[COMPLETE] 63rd Weekend Contest: 5/10 - 5/13 (S: 206463165)

Postby fugori » May 10th, 2013, 2:55 pm

Hello everyone, and welcome to the 63rd Brogue Weekend Contest!

The seed for this contest, created while uuuuuuurrrnnnghhhhh, is 206463165.

How to compete:

1. The contest begins right now, on Friday May 10th, 2013 at the time this message is posted. You can start your game any time after this. The contest is open to anyone.

2. Start a game by control-clicking "New Game" in Brogue v1.7.2 and entering the seed. Verify that the screenshot below matches what you see on your screen.

3. Play through the game. You only get one chance. We are all on the honor system here.

4. Once you are finished, record your score and post the details of your game in this thread. Minimum requirements for consideration include your score, cause of death and lowest level reached. However, the thread is open to all spoilers, so feel free to add screenshots, game recordings, character dumps, strategy tips, etc. You do not need to wait for the end of the contest.

5. The contest will run for 72 hours (three whole days) and ends on Monday May 10th, 2013 at 23:00 UTC (6:00 PM EST). You must finish your game and post your results by that time to be considered in the contest.

6. As a result of point 4,

PLEASE DO NOT READ THE REST OF THE POSTS IN THIS THREAD UNTIL YOUR RUN IS FINISHED.

As always, honor system.

7. Good luck! Have fun, etc.
Last edited by fugori on May 15th, 2013, 9:45 am, edited 2 times in total.
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Re: 63rd Weekend Contest: 5/10 - 5/13 (Seed 206463165)

Postby fugori » May 10th, 2013, 2:56 pm

Results:

24 players participated in our 63rd Brogue Weekend Contest. Welcome new and returning players!

What can I say? For only the second time ever, someone has Mastered the Dungeons of Doom during contest play. Creaphis put on quite a display in an absolutely dominant victory that is the second highest score ever recorded (at least in contest play, and in the forums). See, or read for yourself!

This was a generous seed and several players did very well. In fact, between the losing players 45 lumenstones were collected!

Congratulations again to Creaphis on this stunning achievement! Your victory has been recorded in the wiki.

Code: Select all
==============      =========  =========  ==================================
  Contestant          Score      Depth         Cause of death / Victory     
==============      =========  =========  ==================================
  Creaphis           185961       40      Mastered the Dungeons of Doom with 25 lumenstones!
  fugori             128096       32      Escaped the Dungeons of Doom with 14 lumenstones!
  ooo27              98547        29      Escaped the Dungeons of Doom with 9 lumenstones!
  tinyrodent         93950        28      Escaped the Dungeons of Doom with 6 lumenstones!
  Jadeite            62849        27      Escaped the Dungeons of Doom with 1 lumenstone!
  Loynis             31294        33      Killed by a tentacle horror on level 32, amulet in hand.
  smaug              16648        22      Killed by a phantom on level 22.
  heroicfisticuffs   15774        21      Killed by a fury on level 21.
  indiego            5266         11      Killed by a troll on level 11.
  thedrin            4432         11      Killed by a vampire bat on level 11.
  groovy9            4415         12      Killed by a vampire on level 12. 
  etonblue           4105         11      Killed by a vampire bat on level 11.
  Orinax             3843         10      Killed by a wraith on level 10.
  blueheron          3819         9       Killed by an ogre on level 9.
  element42          3144         11      Killed by a vampire on level 11.
  enderale           3070         10      Killed by a wraith on level 10.
  Nevermore          1929         7       Killed by an ogre on level 7.
  Cybermg            1889         7       Killed by an ogre on level 7.
  BohemianCoast      1694         7       Killed by an arrow turret on level 7.
  jonathanmcc        879          5       Killed by a goblin on level 5.
  Rev                ?            21      Killed by gas-blindness on level 21.
  ophideo            ?            11      Killed by a vampire on level 11.
  Levi               ?            5       Killed by defeatism on level 5.
  Franny             ?            3       Killed by a jackal on level 3.
==============      =========  =========  ==================================


Image
Last edited by fugori on May 16th, 2013, 7:51 am, edited 2 times in total.
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Re: 63rd Weekend Contest: 5/10 - 5/13 (Seed 206463165)

Postby Creaphis » May 10th, 2013, 3:27 pm

fugori wrote:The seed for this contest, created while uuuuuuurrrnnnghhhhh, is 206463165.


Fugori must have died while writing this! Perhaps he was dictating? Anyways, my condolences to his family.
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Re: 63rd Weekend Contest: 5/10 - 5/13 (Seed 206463165)

Postby Rev » May 10th, 2013, 9:18 pm

Creaphis wrote:
fugori wrote:The seed for this contest, created while uuuuuuurrrnnnghhhhh, is 206463165.


Fugori must have died while writing this! Perhaps he was dictating? Anyways, my condolences to his family.


Maybe a fan of Master P? Na na na na.
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Re: 63rd Weekend Contest: 5/10 - 5/13 (Seed 206463165)

Postby groovy9 » May 10th, 2013, 11:25 pm

4432. Killed by a vampire on level 12... while tapping the rest key waiting for purple gas to dissipate and not paying quite enough attention. :|
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Re: 63rd Weekend Contest: 5/10 - 5/13 (Seed 206463165)

Postby jonathanmcc » May 11th, 2013, 3:59 am

killed due to stupidity by a goblin on level 5 879 gold.

Played too early in the morning or maybe something about it being the contest turns me into a cabbage.
(I have ascended twice and been below level 20 plenty times)

Looked like an easy seed too.
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Re: 63rd Weekend Contest: 5/10 - 5/13 (Seed 206463165)

Postby Cybermg » May 11th, 2013, 4:19 am

Oh boy. An ogre snuck up on me on D:7 and I thought he was my ally. I pressed in his direction a few times to start walking toward the rest of the level and died instantly.

Was looking forward to a transferrence / war axe build. Score was 1889.
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Re: 63rd Weekend Contest: 5/10 - 5/13 (Seed 206463165)

Postby element42 » May 11th, 2013, 4:37 am

Urgh, killed by the vampire on d11. gold 3144. Should have survived that, given that it was confused and burning at the time, but my traditional melee tactic of repeatedly trying to hit it and not thinking of alternatives failed me. Again.
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Re: 63rd Weekend Contest: 5/10 - 5/13 (Seed 206463165)

Postby ophideo » May 11th, 2013, 6:52 am

I was killed by the vampire too :mrgreen: . It was kinda strange. I used a potion of confusion but somehow he blinked out of it. too bad I forgot to record the game :(

- I almost died at level 4 by the goblin totems :)
- at level 7 was a closed room of water
- at level 8 there was a monkey in the vault
- the conjurer looks kinda useless as an ally. the ability is very rarely used.

generally I don't really understand how allies cast or move. I can't predict it. I'm there without a shield again and again and the mystic just walking around. (or sometimes the same ogre ally moves out of melee combat, and then attack a turret alone with very small life)
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Re: 63rd Weekend Contest: 5/10 - 5/13 (Seed 206463165)

Postby smaug » May 11th, 2013, 7:04 am

deepest I went so far: I was killed by a phantom (summoned by a lichen) on depth 22 with a score of 16648 (I normally die before I reach depth 15).

1: picked up a ring of tranference and put it on.
2: tried the potion of detect magic first, and knew that it was safe to wear the spear, and I let the war axe sit in my inventory.
3: found a second war axe and used another detect magic. I enchanted the first war axe (which turned out to be the best decision) and put on the scale mail.
4: found a ring of clairvoyance, and decided it was worth a shot and put it on. I also found a staff of firebolt and ID'd the staff of domination.
6: got an ogre ally and enchanted the first war axe twice to wear it.
7: got an goblin mystic and conjurer ally.
8: ID my second war axe, and get trapped in the vault by the winged guardian blocking the entrance. I decide to throw an potion of descent, which causes the guardion, my ogre and my mystic to fall down. my conjurer and I remain. I come across an ogre, and even though I could easily kill it, I decide to set everything ablaze using a pralyze trap and my staff of firebolt, which kills both the ogre and my conjurer. the second ogre, which came out of an statue, was killed with ease. I got two mystic allies.
9: an ogre killed my first mystic before I could get there and kill the ogre. I try a wand on a vampire bat. not really knowing what it does, I throw it away (it was a wand of teleportation).
10: quaffed enough strengt potions and enchanted my war axe enough (5 times, it's +7 now) that it isn't too heavy for me anymore. I also use a detect magic to find out if it is safe to wear a splint mail, which it is so I wear it.
11: had a difficult but fun fight with a vampire, which killed my ogre and on of my mystics, but get an phoenix out of it. I also ID and enchant my staff of firebolt.
13: I lose my mystic to a fire trap and stupidly lose my phoenix to a zombie, but I get a dar blademaster and a staff of firebolt.
15: I finally decide to drop my second war axe, spear, dagger and leather armor and find a staff of poison.
17: an imp killed my dar blademaster. the fight with the flamedancer was easy thanks to my potion of fire immunity, and I use my wand of domination on it (because I wished I did the same to the vampire) but I rethink that decision and decide to kill it anyway. and get a dar priesteress as ally.\
19: I swap my ring of clairvoyance with an unknown (except that it is positive) ring (which turns out to be a ring of wisdom)
20: the fight with the vampire was easy because I knew how to deal with it, and picked up a staff of firebolt, blinking and protection.
21: I am excited because I never went so far, and am positive that this will be my first win. I am only worried about the lack of protect armor scrolls combined by the amount of acid turrets/jellies. I have a +12 protected war axe, a -2 splintmail which I am wearing for unexpected acid turrets and a plate armor which I plan on using when it matters. I fall through a pit.
22: I get a dar blade master as ally, my priesteress prays above an imp and gains the ability to... blink! and a lichen shows up at roughly the same time. "but this will be easy thanks to my +12 war axe. I mean, it needs 9 hits to kill me and I can kill it in one hit! it doesn't even regenerate so it cannot heal like that vampire! I wonder what it summons though, but probably nothing harmfull." of course the summons were what made it so dangerous. and of course I forgot to wear my plate armor so my armor was 7 instead off 11. so the lichen stayed out of range and my staff of firebolt didn't kill it fast enough. I used a potion of life, my health charm wasn't recharged and I tried to blink away but was blocked by the phantoms.

english isn't my first language, so sorry for any bad grammar.
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Re: 63rd Weekend Contest: 5/10 - 5/13 (Seed 206463165)

Postby Franny » May 11th, 2013, 10:02 am

jackals/eela on level 3...gah....forgot the health charm in the inventory...(don't ask!)

no gold recorded and I don't want to look at the recording.
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Re: 63rd Weekend Contest: 5/10 - 5/13 (Seed 206463165)

Postby BohemianCoast » May 11th, 2013, 11:05 am

1694 Killed by an arrow turret on D7

D1: took regeneration ring.
D3: almost lost to the jackal pack. Again. Luckily I had that health charm. Need to be *Moar Careful*.
D4: potion testing... *two* magic war axes? Wow. OK. Do I guess, find scrolls of identity, or just pick one to enchant?
D5: went off to attack a goblin totem while hallucinating. Not terribly clever. Almost out of health but, hey, health charm! Then whacked a pit bloat. Honestly I am too stupid to play this game.
D6: use-test the positive marked scrolls. Enchant the health charm. Reasonably certain I'm not about to die now. Remove curse fizzles, so the sword must be non-cursed. Equip it and the scale male to be getting on with. Ogre! Dances happy dance. He's not very well though...
D5: back to D5, ogre properly healed, set about exploring. Oops, my ogre appears to have been killed off-screen while I wasn't looking. How on earth?
D7: id scroll. OK. id the first axe, +3, that'll do. Start enchanting it. Equip it -- I can barely lift it -- and protect it. Go on Awesome War Axe Rampage. Take armour off to fight acid mound. Get killed by arrow turrets. Oh god I'm so rubbish.
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Re: 63rd Weekend Contest: 5/10 - 5/13 (Seed 206463165)

Postby enderale » May 11th, 2013, 12:04 pm

3070 Killed by a Wraith on level 10

Died with a potion of life. Gah!
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Re: 63rd Weekend Contest: 5/10 - 5/13 (Seed 206463165)

Postby Levi » May 11th, 2013, 3:15 pm

Died on D5. I think I'm about done with these games.
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Re: 63rd Weekend Contest: 5/10 - 5/13 (Seed 206463165)

Postby fugori » May 11th, 2013, 5:42 pm

128096 Escaped from the Dungeons of Doom with 14 lumenstones!

I wanted to make more of this, the pieces just fit together too nicely to resist pushing the limits, but my horror army fell apart due to a combination of discord and tough mutants. I barely survived level 32, which had a ton of mutant powerhouses and was the most dangerous level I've ever seen in Brogue, I think.

This seed was exceedingly generous in most respects. +3 war axe, +1 leather of reflection, +2 clairvoyance, +2 transference, +1 transference, tons of firebolt staffs and 2 x 4/4 blinking, wands of domination and plenty. It was nuts.

Early on I identified the two war axes I had in my inventory as positively-enchanted and decided to invest in one of them as early as possible. When it ended up +3 naturally I was happy with this decision, and took it to +7 and kept it there. I was worried about armor but just before I almost gave up the +1 leather of reflection dropped, which I took to +10. I found +2 clairvoyance in the dungeon so I walked back to level 1 to trade the ring I took from that vault in for transference, and for most of the dungeon used +1 transference and +2 clairvoyance. I took transference to +2 and later found another +2 ring to pair it with. The staffs made pixies and revenants easy (until later, when I encountered a vampiric revenant that almost took my entire team out). Blinking gave me tons of escape options and helped me flank liches. I used domination and plenty to get an army of horrors together, I think 6 in total, 3 of which learned fire immunity, 2 of which learned reflection, and one toxic horror I picked up. Early I had relied on 3 goblin mystics, a goblin conjurer, and an early ogre but once I found reflection I let them fall apart, since buffing allies weren't much use, and I was happy to identify domination and pick up the horrors to replace them. Without allies I wouldn't have been able to acquire as many lumenstones.

The only protect armor scroll of the game was very, very deep so I was fortunate not to have my armor degraded by the many acidic enemies and the few acid turrets. I explored carefully, spent some time naked, and the few times I ran into a turret it missed me.

One thing I learned is that it's very difficult to be as dominant in melee without allies now, with mutated monsters complicating such a strategy significantly. It would be hard to put together a better melee setup than I had, but I wouldn't have been able to survive without my horrors.

I fully expect someone better at ally management to pull something better off. It might be possible to get 25 out of this one if you can manage level 32 better. I'll keep my fingers crossed that others find the mutants as brutal as I did. :twisted:

Ending gear:

+7 war axe
+10 leather armor of reflection
+2 ring of transference
+2 ring of transference
3/3 firebolt x 4
4/4 blinking x 2
+2 health charm
+1 fire immunity charm
+2 ring of clairvoyance

https://dl.dropboxusercontent.com/u/742 ... .broguerec
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Re: 63rd Weekend Contest: 5/10 - 5/13 (Seed 206463165)

Postby fugori » May 11th, 2013, 5:47 pm

Rev wrote:
Creaphis wrote:
fugori wrote:The seed for this contest, created while uuuuuuurrrnnnghhhhh, is 206463165.


Fugori must have died while writing this! Perhaps he was dictating? Anyways, my condolences to his family.


Maybe a fan of Master P? Na na na na.


Ha, no no no no no... Terrible rapper. Almost as bad as Ma$e.
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Re: 63rd Weekend Contest: 5/10 - 5/13 (Seed 206463165)

Postby tinyrodent » May 11th, 2013, 10:11 pm

93950 Escaped from the Dungeons of Doom with 6 lumenstones!

With more patience I could surely have brought home a bigger bag of treasure. But I just get bored with the game after a while (and careless), so limited myself to what I could carry with a single trip down. It was a very generous seed, and for once I kept my early allies alive for a good long time. I dominated the first tentacle horror to appear, and duplicated him with plenty. Then I killed off the goblin conjurer ally who was becoming a nuisance in the late game, alerting enemies with spectral blades before I was ready to engage. Later I dominated a dragon as well but without a healer he didn't survive. Freed a third horror on the way up and the four of us escaped easily.
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Recording
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Re: 63rd Weekend Contest: 5/10 - 5/13 (Seed 206463165)

Postby Rev » May 12th, 2013, 2:30 am

died d21 after I mistook paralysis gas for steam... it's always something really stupid these days..
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Re: 63rd Weekend Contest: 5/10 - 5/13 (Seed 206463165)

Postby Nevermore » May 12th, 2013, 5:08 am

Killed by a ogre on D7. 1929 points\gold :(
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Re: 63rd Weekend Contest: 5/10 - 5/13 (Seed 206463165)

Postby indiego » May 12th, 2013, 6:43 am

Killed by a troll on D11, 5266 gold

I killed the vampire after a hard and long (=stupid) fight, and just after grabbing up what he had left, I got killed by my own troll. Somehow I missed, that the vampires last action was to cast discord. :mrgreen:
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Re: 63rd Weekend Contest: 5/10 - 5/13 (Seed 206463165)

Postby thedrin » May 12th, 2013, 6:44 am

4415: Killed by a vampire bat on D11. No enchants used. 2 rings of clairvoyance equipped (+5).
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Re: 63rd Weekend Contest: 5/10 - 5/13 (Seed 206463165)

Postby Orinax » May 12th, 2013, 8:25 am

I learned a lot this time around, specifically about having more than one ally. I didn't know that was possible until I died and then came here to read the posts. The one ally that I did have was not very helpful (an Ogre), but just before I died I was informed that he was ready to learn something new.
Anyway, I also died (like enderale) on D10 to a Wraith. I had 3843 gold.

I went with the axe and transference ring. Later on I got curious and tried to put on a second ring; didn't know I could wear 2 at the same time. :D

I read somewhere about trying staves out as soon as you pick them up since they recharge, but that doesn't work the same way for wands, does it? I wasted a charge or two I think, so next time around I'll have to change my wand strategy...
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Re: 63rd Weekend Contest: 5/10 - 5/13 (Seed 206463165)

Postby fugori » May 12th, 2013, 9:21 am

Orinax wrote:I read somewhere about trying staves out as soon as you pick them up since they recharge, but that doesn't work the same way for wands, does it? I wasted a charge or two I think, so next time around I'll have to change my wand strategy...


You can use-identify wands successfully, but the problem is that some powerful wands now only have one or two maximum starting charges, so this could lead to you "wasting" them. However, keep in mind that scrolls of recharging add one charge to all wands in your inventory, so spent wands of plenty and domination are definitely worth keeping around.
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Re: 63rd Weekend Contest: 5/10 - 5/13 (Seed 206463165)

Postby smaug » May 12th, 2013, 2:35 pm

fugori wrote:
Orinax wrote:I read somewhere about trying staves out as soon as you pick them up since they recharge, but that doesn't work the same way for wands, does it? I wasted a charge or two I think, so next time around I'll have to change my wand strategy...


You can use-identify wands successfully, but the problem is that some powerful wands now only have one or two maximum starting charges, so this could lead to you "wasting" them. However, keep in mind that scrolls of recharging add one charge to all wands in your inventory, so spent wands of plenty and domination are definitely worth keeping around.


another problem is that wands may kill you. It can turn an enemy invisible, or worse, polymorph them. So if you find one on a low level that goblin conjurer can become something a lot more scary, like a dragon. Also, because they do help in the endgame, they are listed as positive when you try to ID them with a potion of detect magic.
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Re: 63rd Weekend Contest: 5/10 - 5/13 (Seed 206463165)

Postby Loynis » May 12th, 2013, 5:43 pm

Killed by a tentacleI horror on level 32, amulet in hand. 15 lumens found, max depth 33. Score: 31294.

Recording: https://www.dropbox.com/s/l4gd8mt6vckx7 ... .broguerec

Stupid stupid death at 2 am! I fought golems and was at low health, so I decided to step away to what I thought an ally horror. Well, it was some random hunting horror who took me down in one hit.

I dominated a vampiric horror on 28 and cloned it twice, then they leached off numerous golem hordes, so they had tons of HP. I was exited at the possible d40 run so I didn't stop in time to rest.

I cleared 32 quickly (i had spare mapping scroll and found both lumens quickly), went to 33 and found myself fighting golems with dars behind. Despite my war axe and a doorway, the healing was too much to get thru, so I decided to lure golems upwards. The stairs at 32 had nasty choke points, where I slowly grinded golem mass and found an unfortunate end at horror's tentacles.

My gear:
+7 war axe (+4 enchants)
+3 plate (+3)
+ 2 transference
+1 transference
+ 2 wisdom
+2 clairvoyance
---------------
4x +4 fire bolt staves
+5 and +4 blinking (+1 enchant)
+5 charm of healing (+3 enchants)
+3 fire immunity charm (+2)

Total 13 enchants.

EDIT: Added recording link
Last edited by Loynis on May 13th, 2013, 1:02 am, edited 1 time in total.
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Re: 63rd Weekend Contest: 5/10 - 5/13 (Seed 206463165)

Postby Loynis » May 12th, 2013, 5:49 pm

Well done, fugory! The nastiest mutant at 32 was an explosive revenant whom I killed across the lake and he brought his pack down. But your witchcraft worked anyway :) And I had one more lumen and could have turned back if not for a d40 lust.

I missed that armor of reflection somehow. Was it on some monster?
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Re: 63rd Weekend Contest: 5/10 - 5/13 (Seed 206463165)

Postby Rev » May 12th, 2013, 10:20 pm

Loynis wrote:Killed by a tentacleI horror on level 32, amulet in hand. 15 lumens found, max depth 33. Score: 31294.

Stupid stupid death at 2 am! I fought golems and was at low health, so I decided to step away to what I thought an ally horror. Well, it was some random hunting horror who took me down in one hit.

I dominated a vampiric horror on 28 and cloned it twice, then they leached off numerous golem hordes, so they had tons of HP. I was exited at the possible d40 run so I didn't stop in time to rest.

I cleared 32 quickly (i had spare mapping scroll and found both lumens quickly), went to 33 and found myself fighting golems with dars behind. Despite my war axe and a doorway, the healing was too much to get thru, so I decided to lure golems upwards. The stairs at 32 had nasty choke points, where I slowly grinded golem mass and found an unfortunate end at horror's tentacles.

My gear:
+7 war axe (+4 enchants)
+3 plate (+3)
+ 2 transference
+1 transference
+ 2 wisdom
+2 clairvoyance
---------------
4x +4 fire bolt staves
+5 and +4 blinking (+1 enchant)
+5 charm of healing (+3 enchants)
+3 fire immunity charm (+2)

Total 13 enchants.


!!

I didn't notice that domination was allowed.
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Re: 63rd Weekend Contest: 5/10 - 5/13 (Seed 206463165)

Postby Blueheron » May 12th, 2013, 10:50 pm

3819 Level 9 killed by an ogre, really two together. I really thought I was doing better than ever. Reading all the replies after contests helps to have a better understanding, but I always seem to die stupidly.
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Re: 63rd Weekend Contest: 5/10 - 5/13 (Seed 206463165)

Postby ooo27 » May 13th, 2013, 12:11 am

98547, Ascended with 9 lumens.

+6 war axe
+1 plate
+6 Ring of Regeneration
+3 Ring of Clairvoyance
Staff of blinking 4/4
Staff of Firebolt 5/5
Staff of Firebolt 3/3
Wand of teleporation [1]
+3 health charm
+1 fire immunity charm
9 lumenstones

Recording: http://www.dropbox.com/s/hdssi8utaxgrf11/ooo27_5-12-13.broguerec

Highlights:

D8 - Well surprise surprise, two more goblin mystics. Got my War Axe up to +6. The Winged Guardian trap looked dangerous, like I might get trapped in there. I had some unidentified, but known bad, potions in my inventory. Decided to throw-id them at the guardian. Dumb luck, first try was descent. Inside the vault was another Potion of Descent .. I tried to call it LOL for replay purposes, but it doesn't let you call stuff that's already identified. Boo.

D9, fell to D10. Got into a 1v1 with a Troll that was going badly. Both low enough to kill each other in one hit. Had accidentally used a wand earlier that had no effect. So it was negate or dominate. Really had no outs; if I swung and missed I was dead. So I zapped him and sure enough it was dominate. Got back to D9 and my mystics died :(

D11. Sleeping Vampire with a Crystal Orb ... on D11? Wow. I thought about this for a long time. He has 100% to hit me and can defeat me in 4 hits. I have a 48% chance to hit him and at best can defeat in 5 hits. I could throw paralyze in there and get a strong free whack on him (is that more effective than hitting when he's sleeping? I don't know, but at least he couldn't wake up). I have a troll. I have staff of firebolt, health charm, invisibility ... In the end, I decided to leave him in peace.


D13. Turn 8495, (d)ar blademaster, (O)gre, (T)roll, and (@) spell DOTA :)

D14. Troll picks up strength sapping, fell to 15. I think this is a great use for magic mapping on mid-level depths. When you fall from a mostly unexplored level you want to get back up asap to not miss food. So I immediately magic map to find the shortest path back up. Going to start doing this more.

D15: Picked up blink. This will save my ass at the end.

WTF, out of sync 9646 :(. Someone should fix that.

Oh well other highlights include me dominating a Vampire later on. He splits into vampire bats after and they become allies, but he never returns to V form. Is that normal?

When I hit D29 my luck ran out and allies got wiped out (2 Horrors, a Dragon, invisible dar priestess). It was a mad dash to get back up, fleeing from dragons (thank god for wand of teleport), juggernaut golem (potion of descent), etc. Blink staff ftw.

Thought I had a score that would hold. But then again, it was a very generous seed and there's really good players in this.
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Re: 63rd Weekend Contest: 5/10 - 5/13 (Seed 206463165)

Postby Creaphis » May 13th, 2013, 12:23 am

Image

This was the most challenging and tense gaming experience of my entire life. I am going the f*** to bed and hopefully I'll be able to talk more about it tomorrow. Here's the RECORDING for now. On my computer it actually stays in sync all the way through, so hooray for that.
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Re: 63rd Weekend Contest: 5/10 - 5/13 (Seed 206463165)

Postby ooo27 » May 13th, 2013, 12:46 am

Wow congrats Creaphis!!
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Re: 63rd Weekend Contest: 5/10 - 5/13 (Seed 206463165)

Postby Loynis » May 13th, 2013, 1:05 am

Omg Creaphis! You did it!
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Re: 63rd Weekend Contest: 5/10 - 5/13 (Seed 206463165)

Postby Rev » May 13th, 2013, 3:09 am

Congrats! I'm watching it now - how did you not burn up that enchant scroll on lvl 11? :)

edit: 13684 out of sync :(
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Re: 63rd Weekend Contest: 5/10 - 5/13 (Seed 206463165)

Postby Jadeite » May 13th, 2013, 4:23 am

62849, escaped with 1 lumenstone.

Final gear +5 war axe, +2 plate, +5 health charm, +5 clairvoyance, +6 firebolt. As always, stopped from getting any further because of terrible ally management-only survivor was a dar blademaster with protect. I picked the +1 transference from the first vault, and ended up throwing it away for +2 wisdom later on.

Also, note to self: domination and plenty aren't cheating in weekend contests, only in build contests! I threw both away on IDing them, not smart.
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Re: 63rd Weekend Contest: 5/10 - 5/13 (Seed 206463165)

Postby BohemianCoast » May 13th, 2013, 5:00 am

Congratulations Creaphis. I got an OOS error (wail) early on. So just one early question -- why did you switch out the D1 rings rather than just taking clairvoyance from the off?
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Re: 63rd Weekend Contest: 5/10 - 5/13 (Seed 206463165)

Postby Loynis » May 13th, 2013, 6:21 am

OOS on 9842 :(
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Re: 63rd Weekend Contest: 5/10 - 5/13 (Seed 206463165)

Postby fugori » May 13th, 2013, 7:36 am

Holy hell, nice work Creaphis!
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Re: 63rd Weekend Contest: 5/10 - 5/13 (Seed 206463165)

Postby indiego » May 13th, 2013, 8:14 am

Congratulations, awesome run. I just had a (speed) watch and this already tired me out. No replay problems here.
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Re: 63rd Weekend Contest: 5/10 - 5/13 (Seed 206463165)

Postby heroicfisticuffs » May 13th, 2013, 9:23 am

Might be too late, and (as expected) I see some much more amazing results from this very generous seed.

15774 Killed by a fury on level 21.

To be honest I ran out of steam on this game. I started it late Friday and played in pieces all Saturday, Sunday, and Monday. It's hard for me to really keep an internal gameplay style consistent through that many starts and stops. I kept forgetting about my fire-invuln charm, or that I was saving up for plate armor, etc.

The fury on 21 came after an exhaustive battle against 3 pairs of Centaurs. A spark turret had killed my goblin mystic w/ dischord a level before, which would've really come in handy.

Looks like Creaphis nailed this one though, congratulations! I'm going to kick back with some coffee and watch the recording and maybe learn a thing or two. :)
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Re: 63rd Weekend Contest: 5/10 - 5/13 (Seed 206463165)

Postby etonblue » May 13th, 2013, 10:04 am

Sigh, killed by Vampire Bat on Level 11, Score 4105.

But it was really the damn centipedes that did me in. Despite the great weapons, wands, staves, rings, allies, etc, I was essentially naked the entire time and a whack or two by a centipede and I couldn't wield my axe anymore and was helpless. Got hit by a centipede whilst fighting a Wraith on 10 and was immediately down -5. Burned the centipede and teleported the Wraith and scarpered down to 11 to heal, but a pack of monkeys stole all my shit and got whacked by a pack of bats while giving chase.

Too many damn turrets too.

Gonna watch Creaphis' masterpiece and try to learn something.
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Re: 63rd Weekend Contest: 5/10 - 5/13 (Seed 206463165)

Postby jonathanmcc » May 13th, 2013, 4:16 pm

Just watched the recording of Creaphis - awesome!

It went out of synch 2 turns before the end for me :).
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Re: 63rd Weekend Contest: 5/10 - 5/13 (Seed 206463165)

Postby ooo27 » May 13th, 2013, 4:18 pm

Watched the winning replay. While it was epic for sure I couldn't help but think that it was also incredibly tedious ... I wonder if there are some simple design changes that could keep the same level of excitement without making the player run up and down 10 levels over and over. Could be as simple as something like "Lumenstones can't be removed from your inventory" (dropped, thrown, or stolen). Once you pick it up, it permanently consumes a slot. Just a thought.

This replay also demonstrates, in the really deep levels, how a solo melee run is probably impossible. I'd like to see that addressed too. If there were key decisions around "do I invest this in my allies, or invest it in myself" I think you could make melee builds more viable. For example, require an enchantment to be spent on an ally to get it to "learn something new." (just an example).
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Re: 63rd Weekend Contest: 5/10 - 5/13 (Seed 206463165)

Postby Creaphis » May 13th, 2013, 4:58 pm

Thanks guys, and I'm sorry the recording is going out of sync. Since it's happening at different places for different people, random memory corruption might be to blame, and sometimes it helps to try playing the same recording (or loading the same save) a couple times in a row. For anyone who can't get it to work I guess I'll have to try to write a satisfactory play-by-play.

I took the ring of transference from the D:1 vault at first. I'm kicking myself for undervaluing transference and wisdom in the past, since while the rest of the rings mostly save food by making exploration easier, these two make you much stronger in combat (depending on what else is in your bag) and actually keep you alive. Though, when I found the +2 health charm on D:2 I figured that would be enough to meet my HP needs for now, so to "diversify my portfolio" I went back to grab clairvoyance instead. When another ring of clairvoyance turned up on D:4 I considered trading rings again, but it would have cost too many turns. Also, there's nothing wrong with a lot of clairvoyance - I was walking around with a combined +5 bonus for a while.

On D:7 I picked up a rather unorthodox team; since there were two cage keys but only one caged mystic I decided to spend the first key on a goblin conjurer, who then helped distract all the arrow turrets sprung by the second key trap. We unlocked the mystic with the second key and away we went. Then we picked up two more mystics on D:8. You don't really need three goblin mystics, but hey, it's always nice to have a spare.

The potion vault on D:8 with the winged guardian and the glyph filled hallway was a bit of a puzzle. My first thought was to trap the winged guardian in place with my conjurer's blades, but when he stopped summoning blades completely that plan kind of fell through. Instead I explored underneath the vault and used the visible potion of descent to drop the guardian down to the floor below so I could make my escape.

I killed the vampire on 11 with a combination of poisonous gas and fire. The phoenix wasn't worth it. These guys could actually be buffed quite a bit by cutting their movement speed in half. They're always running away so fast to do such stupid things that I'm usually thankful when they die.

My latest strategy for testing unknown blessed wands is to zap them at injured, desirable monsters. I captured a dar priestess that way on D:13 when a wand turned out to be domination. I decided to dominate a troll on the same floor while I was at it, and started pruning dead weight from my party. (My ogre, my goblin conjurer and a goblin mystic that learned lightning all died honorable deaths.)

On D:14 I started leaving scrolls of enchanting behind in piles. I had enchanted the first staff of firebolt to [4/4] (before another staff turned up), the health charm to +4 and added a charge to the wand of domination. I felt that enchanting anything else wouldn't really influence my survival chance. A +3 war axe is already good enough the way it is, in my opinion. I wasn't interested in enchanting the leather armour of reflection either. Reflection doesn't work with buffing allies - those haste spells are going to bounce away and hit enemy tentacle horrors instead. Even solo, sacrificing armour value for reflection leaves you vulnerable to surprise phantom attacks and I already had a fire immunity charm to deal with dragon fire.

I neatly dealt with the vampire on D:20 with a single blow from my natural +3 warhammer. His vault had yet another firebolt staff (which I left behind) but I took the staff of protection which occasionally got used to mark dragons for negation.

I'm getting better at searching for traps. I'm starting to get a handle on the strategy of it which helps it feel less like a chore and more like it's part of the game proper, with its probability calculations and cost-benefit tradeoffs. There's always guaranteed to be one trap-free path to every room so you can usually skip searching hallways and just search a few times when entering a larger area. The tricky thing is that while you're standing still searching your allies may be rushing off into unexplored territory, so you always have to think about whether to catch up to them or test for land mines first. For the most part, I was able to handle traps even without awareness or obstruction, though I did have a few bone-headed moments, like when I accidentally triggered the same confusion trap twice on D:20 and lost a priestess.

That wand of plenty on D:21 unlocked this seed's limitless potential. I duplicated my dar priestess right away. Having two allies that could mutually heal each other (and the rest of us) allowed us to tank an absurd number of explosive mutants.

My troll and I battered the first wandering dragon down to low health and we added him to our team. Another captive dragon was found just moments later (both on D:24). I now had what I consider to be the perfect team: powerful artillery in the form of dragons, which usually kills revenants, dar and liches before they can return fire; dar priestesses with survival skills (blinking, flying and eventually fire immunity) which keeps them safe from krakens, dragons and gasses; and a strong front line, presently a horror, vampiric troll and strength-sapping blademaster. I also had a hasting goblin mystic that happened to be tagging along. The only glitch is that this team is going to be a lot less effective when the transference bug is fixed - dragons are lousy in front-line combat but their high HP means they always push their way ahead of horrors in hallways. Perhaps "infested" dragons or another variant with less max HP will actually be the best domination targets in the future.

After grabbing the amulet I dawdled around for quite a while, collecting supplies from upper floors and planning strategy. I even climbed all the way to D:8 so that my troll, already vampiric, could learn strength-sapping from a centipede that I'd intentionally left behind. (He was just a hair short from learning a third ability - I dominated him half a floor later than my first priestess.) I would have climbed to D:1 to swap rings a final time, since transference is the best way I've found to deal with massed golems, but a +2 ring of transference on D:26 saved me the trouble.

I entered D:27 with a +5 hammer (enchanted twice for stealth attacks and golem mashing), a +3 war axe, a plain plate, +3 rings of clairvoyance, stealth, wisdom and transference, staves of firebolt [4/4], discord [3/3], blinking [4/4] and protection [2/2], and charms of +2 fire immunity and +4 health (eventually +5) and various consumables. The rest of the enchantments ended up in my wands of domination and plenty.

There actually isn't that much to note about the journey down to D:40; I've long suspected that it's possible to make it that far without a highly-specialized "build" and this game proved it. That's not to say it was easy - it was a steady, very careful push downwards as I avoided my usual causes of death (traps and dragon fire) by searching thoroughly and never taking point against dragons when I could help it. There were a few small accidents but through selective cloning I just refined my team even further, to two priestesses, two trolls and two dragons. Over several hours and sessions I cleared a path and found all lumenstones all the way down to D:40, and laid my eyes on the rumoured crystalline majesty of D:40 for the first time. Then everything went all to hell.

I wasn't sure if I could get the "Birthright of Yendor" by carrying all 25 lumenstones to D:1 (and I'm still not sure) so I decided on carrying all the stones down to D:40 and taking the portal, just in case. My backpack had been full of important gear on the trip downward so far, so the lumenstones were still all sitting on their original floors and would have to be ferried down in several trips. I started my first trip back upward with a slightly weakened team - one troll got negated when a discordant enemy priestess bounced her spell off a golem, one dragon died against an enemy dragon horde because my infinite-health trolls refused to get involved (There was burning foliage in the way! Oh, the horror!) - but I was still happy about my prospects. What I didn't notice is that my priestesses were having a lightning fight with another priestess outside of my line-of-sight on D:39. The enemy priestess stayed "hunting" and followed us up to the next floor. After rounding a corner on D:38, the enemy priestess finally entered my LOS, which triggered my priestesses to haste each other, making them valid targets for negation, and the enemy negated one of them. This all happened within a single turn, and I had exactly one turn before my other priestess would also be negated. With all possible lines of attack blocked by the lumbering trolls behind me, the only thing I could do was pause the action by moving the action down a floor. I threw a potion of descent at my feet and fell into an uncleared stretch of D:39. The bulk of my party got to work right away on the five dragons in the neighbouring room, while my healthy priestess swooped down next to a dragon on the other side, and suffered a fierce blow immediately. Luckily, it takes more than that to finish off a priestess that has survived my training regimen, and she blinked away. She then changed her mind immediately and blinked right back to the dragon's side, forcing me to blink over and finish him off with my own axe. Her safety secured, she took advantage of her new vantage point to start trading blows with another enemy dar priestess. She also got negated. Dungeon: 2, Creaphis: 0.

Without support, my remaining dragon was brought near death and fled, leaving my two trolls alone in their fight. They emerged victorious, but only after enduring astonishing amounts of damage from the horde's relentless barrage of bolts. One dragon was particularly unwilling to leave this mortal plane and exploded in its death knells, leaving both trolls well below half health. The right move, at this point, would have been to simply jump down the nearby chasm to D:40, carry the two nearby lumenstones through the portal and be done with it. That wasn't about to happen. I had worked hard on this game, and I was going to carry 25 stones through the D:40 portal, period. Note that "or die trying" does not appear in that sentence. Dying was also absolutely not an option. Even without haste, My +5 hammer, +3 transference and regular plate mail were enough to gain more health than I lost in one-on-one fights with golems. My trolls were still very sturdy beasts, though their low HP percentages had them lacking courage. So, we took a nice break on D:40 to get some health back, and then we soldiered on.

The first objective was to climb all the way back to D:26, where I still had a charged wand of domination and a couple enchantments waiting. We fought our way through a lake with 50-odd krakens on D:36, a lake we'd crossed on the way down, but that time we had flying priestesses keeping the dragons healed. This time, only the trolls survived. We crippled a toxic golem with my sapping troll's superior skill, rested until my -9 weakness wore off, and continued the journey up. On D:35 we faced a horror and revenant horde. With some foliage to help my firebolt charges last longer, we conquered that too. On D:31 my trolls both got in a fight with an explosive golem. I threw a potion of paralysis at the group, dispatched some dar mages that could make things more complicated and then manually pushed my paralyzed trolls away from the golem, so I could crush him and tank the explosion myself. On D:29 I caught a juggernaut dragon off-guard with my hammer and let my trolls finish him off.

Back on D:26, I used a spare enchantment to clone my strength-sapping troll, grabbed the wand of domination and some fresh consumables and started back down with eight lumenstones. More probably would have been better, but my need for survival consumables was extremely high. On D:31 I discovered the downside of cutting my good troll's health in half - both strength-sapping troll clones died in a tight corridor of steam. That was a major face-palm moment. I had only been trying to get past that steam vent to reach some good domination targets, and there was another way around anyway. I punched a dar priestess awake, scalded her with a steam bath and added her to my party. I used my very last enchantment to dominate a dragon, and threw the useless wand away. Onward!

I knew that my new team was a mere shadow of its former self, and that we'd never get past that lake of krakens on D:36 in one piece. I carried the first load of lumenstones down and threw them across the water, and then we turned back upwards to get the rest. On D:35 I wasn't standing in quite the right spot to shield my virgin priestess from the attacks of five enemy dragons and she died instantly. My troll, dragon and I had to finish the fight with brute force and discord. On D:34 another dragon horde caught us in a bad spot and dropped my troll to two-thirds HP. We gathered the rest of the upper lumenstones and brought them back down to D:36. I started throwing this batch across the water but one collided with a submerged kraken (yes, this happens) so I braved the water myself to pick it up and blink to safety on the other side. As expected, my dragon didn't survive the trip across. Even my remaining negated troll got smitten and battered near death and I only broke him free by reaching the downstairs in time, allowing my troll to path towards me out of the water while I waited for him on the floor below.

We carried half of the lumenstones down to D:40, then climbed back up to D:36 one last time. An agile dragon found us on D:38. My troll was getting cowardly from his low health percentage, and after absorbing a few hits decided "to heck with this" and left me to fight him on my own. I had time to get through a nearby door and get some distance away. When the dragon crashed through the doorframe he got a potion of paralysis to the face, followed by a swift hammer stroke. I left the troll trapped behind steam on D:37 and climbed to D:36 on my own, since he'd never survive another visit to Lake Kraken. I blinked past the krakens, scooped up the last of the lumenstones, rejoined my troll, killed a few more golems and dar for good measure, guzzled potions of speed and invisibility which somehow survived the rest of the carnage, and got the hell to D:40.

Dungeon: 2, Creaphis: 25.
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Re: 63rd Weekend Contest: 5/10 - 5/13 (Seed 206463165)

Postby Creaphis » May 13th, 2013, 5:14 pm

ooo27 wrote:Watched the winning replay. While it was epic for sure I couldn't help but think that it was also incredibly tedious ... I wonder if there are some simple design changes that could keep the same level of excitement without making the player run up and down 10 levels over and over. Could be as simple as something like "Lumenstones can't be removed from your inventory" (dropped, thrown, or stolen). Once you pick it up, it permanently consumes a slot. Just a thought.

This replay also demonstrates, in the really deep levels, how a solo melee run is probably impossible. I'd like to see that addressed too. If there were key decisions around "do I invest this in my allies, or invest it in myself" I think you could make melee builds more viable. For example, require an enchantment to be spent on an ally to get it to "learn something new." (just an example).


Having to repeatedly run the gauntlet of the lumenstone depths with a weakened team was definitely not tedious, but if I'd been able to keep my original powerhouse team intact then I agree that it could be. Changes I've suggested before include removing the amulet's nutrition buff (which would make retracing your steps to D:1 for supplies impossible) and making lumenstones stack. It's already tricky enough to fit a D:40 survival kit into 26 inventory spots so permanently losing inventory spaces to lumenstones would just make it harder to prepare for multiple situations and play intelligently. This would also hurt solo builds more than ally builds.

If solo melee runs are impossible, are they worth mourning? A commitment to melee items is a commitment to a weaker form of combat. Magic is simply stronger because it's reliable and versatile. Melee weapons can always miss, armour can always lets hits through, and they both force you into point-blank range with your enemy. Solo runs should be possible in general, though, with the right combinations of runics, staves and charms; they're just not my strong suit.
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Re: 63rd Weekend Contest: 5/10 - 5/13 (Seed 206463165)

Postby Jadeite » May 13th, 2013, 5:53 pm

Creaphis wrote: Solo runs should be possible in general, though, with the right combinations of runics, staves and charms; they're just not my strong suit.

After watching your replay, I'm convinced this is true. You had very strong allies early on, and through the first few lumenstones. By the time you finished, however, you were down to one negated troll. This wasn't a jellymaster build or anything like that; you had relatively few allies. I'm also amazed at how you managed to survive so much melee with relatively weak combat gear-unenchanted plate, +3 transference, a war hammer, and [4/4] firebolt, something you could easily have built up by D20 or so.

The bit where your two absurdly strong trolls died to a steam vent with no enemies around while you headed away from the stairs for no apparent reason was pretty amusing. Did you consider heading up to D5 or so to find a bloodwort and heal them up? Throwing enchanting scrolls on the ground to pick up after you got the amulet was also funny, it seemed you knew early on how well the run was going to go.
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Re: [CLOSED] 63rd Weekend Contest: 5/10 - 5/13 (Seed 2064631

Postby fugori » May 13th, 2013, 6:02 pm

This contest is now closed. I'll put the victory chart together at some point in the near future. Who will win!? The suspense is killing me!
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Re: [CLOSED] 63rd Weekend Contest: 5/10 - 5/13 (Seed 2064631

Postby Rev » May 13th, 2013, 6:09 pm

Thanks for the play-by-play! Watching it was educational, but getting to read your rationales is really helpful too, so thanks for that.

I agree about phoenix. They're pretty useless. Short of making them stronger, I think it makes sense to make their ashes invincible, so you're guaranteed that ally for your entire run, even if it is kind of a crappy ally. It just seems lame that they're fairly useless in battle, run off and permanently die so quickly.

I think your wand strategy is a bit wasteful. Why not just use identify scrolls? I would much rather have an extra charge on a domination wand than have an identify scroll.

As for changing the game so you don't have to make multiple trips for all the lumenstones, I completely disagree. It may be boring to watch, but playing and planning through that whole part is really fun, imo.
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Re: [CLOSED] 63rd Weekend Contest: 5/10 - 5/13 (Seed 2064631

Postby Creaphis » May 13th, 2013, 6:46 pm

Jadeite wrote:The bit where your two absurdly strong trolls died to a steam vent with no enemies around while you headed away from the stairs for no apparent reason was pretty amusing. Did you consider heading up to D5 or so to find a bloodwort and heal them up?


I was trying to reach the dragon and dar priestess on this level to dominate them, but that turned out to be a waste anyway. Making more troll clones and bringing them to bloodwort would have been a good move. I haven't been keeping track of bloodwort locations so I don't know how far I'd have to go.

Rev wrote:I think your wand strategy is a bit wasteful. Why not just use identify scrolls? I would much rather have an extra charge on a domination wand than have an identify scroll.


My wand strategy is to treat every wand as if it's domination. My first zap got me a dar priestess ally. I do use scrolls of identify when they're available but I often want to spend them elsewhere.
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Re: [CLOSED] 63rd Weekend Contest: 5/10 - 5/13 (Seed 2064631

Postby Rev » May 13th, 2013, 11:45 pm

Creaphis wrote:
Rev wrote:I think your wand strategy is a bit wasteful. Why not just use identify scrolls? I would much rather have an extra charge on a domination wand than have an identify scroll.


My wand strategy is to treat every wand as if it's domination. My first zap got me a dar priestess ally. I do use scrolls of identify when they're available but I often want to spend them elsewhere.


Fair enough. I guess worst case you could have polymorphed it into a dragon or wasted a plenty charge, which may or may not be an acceptable risk given the situation. I usually find I have enough identify scrolls to id all my wands without needing them for something else. It's hard to argue with your results on that run though!
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Re: [CLOSED] 63rd Weekend Contest: 5/10 - 5/13 (Seed 2064631

Postby Cybermg » May 14th, 2013, 2:25 am

Wow, sounds like an incredible run. I've never been any good with allies myself.

Am I correct in reading that you exploited the vampiric health bug? I wasn't quite sure why waiting for the trolls to heal was such a big obstacle.
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Re: [CLOSED] 63rd Weekend Contest: 5/10 - 5/13 (Seed 2064631

Postby mirth23 » May 14th, 2013, 8:20 am

I ran out of time. I got to the amulet with a crazy party of allies thanks to domination/plenty/recharge scrolls (four trolls, two horrors, a dragon, two dar priestesses) but wasn't able to find time to pick it up afterwards.

Congratulations Creaphis!!!!!
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Re: [CLOSED] 63rd Weekend Contest: 5/10 - 5/13 (Seed 2064631

Postby Creaphis » May 14th, 2013, 10:25 am

Cybermg wrote:Am I correct in reading that you exploited the vampiric health bug? I wasn't quite sure why waiting for the trolls to heal was such a big obstacle.


"Exploited" hardly describes the extent of my abuse.
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Re: [CLOSED] 63rd Weekend Contest: 5/10 - 5/13 (Seed 2064631

Postby etonblue » May 14th, 2013, 11:52 am

Creaphis wrote:
Cybermg wrote:Am I correct in reading that you exploited the vampiric health bug? I wasn't quite sure why waiting for the trolls to heal was such a big obstacle.


"Exploited" hardly describes the extent of my abuse.


I'm a noob, so would you mind explaining what this bug is? I wouldn't worry about me being able to use it, I don't have the patience for ally management. Which brings me to a somewhat off-topic wistful comment- is there any way to make melee builds more viable for those of us who don't like to micromanage hordes of allies?
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Re: [CLOSED] 63rd Weekend Contest: 5/10 - 5/13 (Seed 2064631

Postby fugori » May 14th, 2013, 12:27 pm

etonblue wrote:I'm a noob, so would you mind explaining what this bug is?


If an ally has the transference ability (vampiric mutation counts), and is at full HP, then all leeched life is added permanently to that ally's maximum HP.

There are lots of ways to abuse this. Probably the easiest three are:

* staff of conjuration (enemies almost always prioritize conjured blades over other allies, allowing your ally to leech freely)
* staff of protection (so long as you keep the ally protected, it's gaining max hp)
* buddy system - i.e. stand side-by-side with your ally and take the hits for it, as enemies always prioritize you over your ally

I've abused this to get an invincible monkey (alas, it doesn't make the player invincible so I still haven't completed the monkey challenge, much to my continued shame). The only "trick" is getting the ally to learn transference to begin with, since unless you're lucky enough to have them munch on a vampiric mutant (or to dominate said vampiric mutant), you'll have to risk the 50/50 chance of them learning flight from a vampire bat.
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Re: [CLOSED] 63rd Weekend Contest: 5/10 - 5/13 (Seed 2064631

Postby Creaphis » May 14th, 2013, 12:31 pm

etonblue wrote:I'm a noob, so would you mind explaining what this bug is?


Right now, when monsters that "recover health when they inflict damage" gain health when they're already at full HP, their maximum health permanently increases. This applies to both enemies and allies.

etonblue wrote:is there any way to make melee builds more viable for those of us who don't like to micromanage hordes of allies?


Never give your enemies a fair fight. No matter how enchanted your broadsword and platemail are, fighting a horror in open combat is doing it wrong. Use magic, stealth and other dirty tricks to make the fight as unfair for the other guys as possible.
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Re: [COMPLETE] 63rd Weekend Contest: 5/10 - 5/13 (S: 2064631

Postby fugori » May 15th, 2013, 9:45 am

The contest is now complete and results have been posted. Congratulations again, Creaphis!
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Re: 63rd Weekend Contest: 5/10 - 5/13 (Seed 206463165)

Postby Creaphis » May 15th, 2013, 6:20 pm

You're gonna make me blush.

fugori wrote:Creaphis put on quite a display in an absolutely dominant victory that is now the official highest score ever recorded (at least in contest play, and in the forums).


ggoDeye posted a higher score in the 14th build contest.
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Re: [CLOSED] 63rd Weekend Contest: 5/10 - 5/13 (Seed 2064631

Postby Rev » May 16th, 2013, 1:22 am

etonblue wrote: is there any way to make melee builds more viable for those of us who don't like to micromanage hordes of allies?


I also don't like ally builds. I've found that situational awareness is one of the most important factors contributing to your survival. A +4 ring of awareness combined with a telepathy charm is not to be under-estimated. If you can choose when and where you fight your enemies, rather then dealing with them when they come upon you, your chances are greatly increased. I still think telepathy is one of the best if not the best skills/magic/whateveryoucallit in the game.
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Re: 63rd Weekend Contest: 5/10 - 5/13 (Seed 206463165)

Postby fugori » May 16th, 2013, 7:51 am

Creaphis wrote:You're gonna make me blush.

fugori wrote:Creaphis put on quite a display in an absolutely dominant victory that is now the official highest score ever recorded (at least in contest play, and in the forums).


ggoDeye posted a higher score in the 14th build contest.


Thanks, corrected! I don't pay quite as much attention to the build contests, and we don't have them recorded in one place like we do the weekend contests, making data comparison more difficult.
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Re: 63rd Weekend Contest: 5/10 - 5/13 (Seed 206463165)

Postby Orinax » May 18th, 2013, 9:19 pm

smaug wrote:
fugori wrote:
Orinax wrote:I read somewhere about trying staves out as soon as you pick them up since they recharge, but that doesn't work the same way for wands, does it? I wasted a charge or two I think, so next time around I'll have to change my wand strategy...


You can use-identify wands successfully, but the problem is that some powerful wands now only have one or two maximum starting charges, so this could lead to you "wasting" them. However, keep in mind that scrolls of recharging add one charge to all wands in your inventory, so spent wands of plenty and domination are definitely worth keeping around.


another problem is that wands may kill you. It can turn an enemy invisible, or worse, polymorph them. So if you find one on a low level that goblin conjurer can become something a lot more scary, like a dragon. Also, because they do help in the endgame, they are listed as positive when you try to ID them with a potion of detect magic.


Thank you thank you! I'll definitely remember all of this for next time.
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