Announcing Brogue v1.6.1

Discuss Brogue -- strategy, feature requests, discoveries, character builds...

Announcing Brogue v1.6.1

Postby Pender » February 8th, 2012, 5:55 pm

It is my pleasure to announce the release of Brogue v1.6.1 for Mac OS X, Windows and Linux. Downloads, screenshots and a forum can be found here:

https://sites.google.com/site/broguegame/home

New with 1.6.1:
⁃ New main menu screen, new file selection dialog box when loading games and saved recordings, and other miscellaneous interface improvements.
⁃ Bug fixes.
⁃ Monsters with the “magical fear” status effect will no longer attack when cornered (though monsters fleeing for other reasons may still do so).
⁃ The curve by which the “darkness” status effect wears off is more back-loaded.
Pender
Site Admin
 
Posts: 351
Joined: May 21st, 2010, 10:43 am

Re: Announcing Brogue v1.6.1

Postby mikeym » February 8th, 2012, 11:41 pm

Hooray!

And here's my first win:
http://www.filedropper.com/161first


Didn't notice much change from 1.6.0, although the intro splash screen is a welcome addition.

Having said that, under the hood my sense is that a lot of things were fixed. 1.6.1 runs noticeably smoother in Mac OS 10.5.8.

There does remain one outstanding bug... the intializeLevel crash that happens AFTER the game is won and high scores are shown.

Code: Select all
Process:         Brogue [5804]
Path:            /Applications/Brogue.app/Contents/MacOS/Brogue
Identifier:      com.Brogue
Version:         ??? (1.6.1)
Code Type:       X86 (Native)
Parent Process:  launchd [84]

Interval Since Last Report:          431092 sec
Crashes Since Last Report:           4
Per-App Interval Since Last Report:  9019 sec
Per-App Crashes Since Last Report:   1

Date/Time:       2012-02-08 23:30:20.364 -0500
OS Version:      Mac OS X 10.5.8 (9L31a)
Report Version:  6
Anonymous UUID:  DEBF93C6-FEE2-42AA-BEB8-8BA8D16CF523

Exception Type:  EXC_BAD_ACCESS (SIGSEGV)
Exception Codes: KERN_INVALID_ADDRESS at 0x00000000646f6f78
Crashed Thread:  0

Thread 0 Crashed:
0   com.Brogue                       0x00007b20 initializeLevel + 550
1   com.Brogue                       0x000498d0 startLevel + 2081
2   com.Brogue                       0x0004104a useStairs + 216
3   com.Brogue                       0x00046b1c playerMoves + 1027
4   com.Brogue                       0x0001f0f4 executeKeystroke + 1758
5   com.Brogue                       0x00048663 executeEvent + 54
6   com.Brogue                       0x0001e3ad mainInputLoop + 3525
7   com.Brogue                       0x000539aa mainBrogueJunction + 432
8   com.Brogue                       0x0004ae7f -[RogueDriver applicationDidFinishLaunching:] + 100
9   com.apple.Foundation             0x90db552c _nsnote_callback + 364
10  com.apple.CoreFoundation         0x950ed47a __CFXNotificationPost + 362
11  com.apple.CoreFoundation         0x950ed753 _CFXNotificationPostNotification + 179
12  com.apple.Foundation             0x90db2680 -[NSNotificationCenter postNotificationName:object:userInfo:] + 128
13  com.apple.Foundation             0x90dbbed8 -[NSNotificationCenter postNotificationName:object:] + 56
14  com.apple.AppKit                 0x94431df2 -[NSApplication _postDidFinishNotification] + 125
15  com.apple.AppKit                 0x94431d01 -[NSApplication _sendFinishLaunchingNotification] + 77
16  com.apple.AppKit                 0x943ab81b -[NSApplication(NSAppleEventHandling) _handleAEOpen:] + 284
17  com.apple.AppKit                 0x943ab014 -[NSApplication(NSAppleEventHandling) _handleCoreEvent:withReplyEvent:] + 98
18  com.apple.Foundation             0x90ddaa9f -[NSAppleEventManager dispatchRawAppleEvent:withRawReply:handlerRefCon:] + 655
19  com.apple.Foundation             0x90dda7af _NSAppleEventManagerGenericHandler + 223
20  com.apple.AE                     0x93013648 aeDispatchAppleEvent(AEDesc const*, AEDesc*, unsigned long, unsigned char*) + 144
21  com.apple.AE                     0x9301357e dispatchEventAndSendReply(AEDesc const*, AEDesc*) + 44
22  com.apple.AE                     0x93013425 aeProcessAppleEvent + 177
23  com.apple.HIToolbox              0x91397981 AEProcessAppleEvent + 38
24  com.apple.AppKit                 0x943a88e9 _DPSNextEvent + 1189
25  com.apple.AppKit                 0x943a7f88 -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 128
26  com.apple.AppKit                 0x943a0f9f -[NSApplication run] + 795
27  com.apple.AppKit                 0x9436e1d8 NSApplicationMain + 574
28  com.Brogue                       0x00002a22 _start + 216
29  com.Brogue                       0x00002949 start + 41

Thread 0 crashed with X86 Thread State (32-bit):
  eax: 0x156de130  ebx: 0x00000002  ecx: 0x646f6f77  edx: 0x000ae7ac
  edi: 0x000ae7ac  esi: 0x00000001  ebp: 0xbffdf3f8  esp: 0xbffdeab0
   ss: 0x0000001f  efl: 0x00010206  eip: 0x00007b20   cs: 0x00000017
   ds: 0x0000001f   es: 0x0000001f   fs: 0x00000000   gs: 0x00000037
  cr2: 0x646f6f78

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0x9800b000 - 0x98095ff7  com.apple.DesktopServices 1.4.9 (1.4.9) <f5e51a76d315798371b3dd35a4d46d6c> /System/Library/PrivateFrameworks/DesktopServicesPriv.framework/Versions/A/DesktopServicesPriv
0xba900000 - 0xba916fff  libJapaneseConverter.dylib ??? (???) <b9aea83b1cd97f3230999ebfcbf63e7c> /System/Library/CoreServices/Encodings/libJapaneseConverter.dylib
0xfffe8000 - 0xfffebfff  libobjc.A.dylib ??? (???) /usr/lib/libobjc.A.dylib
0xffff0000 - 0xffff1780  libSystem.B.dylib ??? (???) /usr/lib/libSystem.B.dylib



Keep up the great work!
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Re: Announcing Brogue v1.6.1

Postby morphles » February 9th, 2012, 12:02 pm

I have noticed couple of problems with new version: first it starts with window that is higher than screen, second trying to switch to full screen crashes the game with: "SDL : cannot set fullscreen video mode". Also "-"/"+" do not work in menu for changing font size. I just tested a little more and full screen crash happens only while window goes out of screen bounds, that is how brogue starts, after decreasing font size in game so that window fits in screen full screen works successfully. This was tested on 64bit linux.
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Re: Announcing Brogue v1.6.1

Postby scratskinner » February 9th, 2012, 1:26 pm

Just wanted to note that though it says 10.5+, it seems to work okay on 10.4.11.
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Re: Announcing Brogue v1.6.1

Postby Joshua Day » February 9th, 2012, 2:09 pm

morphles wrote:I have noticed couple of problems with new version: first it starts with window that is higher than screen, second trying to switch to full screen crashes the game with: "SDL : cannot set fullscreen video mode". Also "-"/"+" do not work in menu for changing font size. I just tested a little more and full screen crash happens only while window goes out of screen bounds, that is how brogue starts, after decreasing font size in game so that window fits in screen full screen works successfully. This was tested on 64bit linux.


Since the menu is technically a text input screen, it suppresses the behavior of -/+ and pgdn/pgup. I'll put a workaround in place for the next version. The automatically detected size depends only on the width of your desktop, and that'll generally be very high with a dual monitor setup; I can add a check for height, too, that should fix these problems in most cases. The full screen crash does indeed only happen when the font is too big -- it's pretty ridiculous that libtcod will crash over that, but fullscreen mode has never been terribly robust. All of these issues should be pretty easy to iron out.
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Re: Announcing Brogue v1.6.1

Postby Pender » February 9th, 2012, 2:19 pm

scratskinner wrote:Just wanted to note that though it says 10.5+, it seems to work okay on 10.4.11.

Interesting. Does the file selection dialog box work when you try to view a recording or open a saved game?
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Re: Announcing Brogue v1.6.1

Postby morphles » February 9th, 2012, 3:35 pm

I have single monitor setup with full hd monitor so no need for dual monitor setup. By the way: was font changed in some way? Since all characters seem "less bold" with 1.6.1.
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Re: Announcing Brogue v1.6.1

Postby scratskinner » February 9th, 2012, 6:18 pm

Pender wrote:
scratskinner wrote:Just wanted to note that though it says 10.5+, it seems to work okay on 10.4.11.

Interesting. Does the file selection dialog box work when you try to view a recording or open a saved game?

GIven that the title screen freezes when I select "View Recording", apparently not. Doing Shift-V from ingame also freezes things.

Oh well.

What's it supposed to look like, by the way?
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Re: Announcing Brogue v1.6.1

Postby DustyDrake » February 9th, 2012, 6:49 pm

AUGH, WHY IS IT SO BIG.

Did the font change? I liked the old one.
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Re: Announcing Brogue v1.6.1

Postby Joshua Day » February 9th, 2012, 6:55 pm

DustyDrake wrote:AUGH, WHY IS IT SO BIG.

The short story is that you can adjust it once you start a game; the long story is that it detects your resolution wrong and thinks you're entering text at the menu so it ignores the +/- commands. The old resolution detection was sort of cobbled together and hasn't changed since the first libtcod release. When the font changed, clearly that triggered trouble for people who hadn't had any trouble before.

So, yeah. Start a game, hit the minus key a few times, enjoy. Sorry about that!
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Re: Announcing Brogue v1.6.1

Postby DustyDrake » February 9th, 2012, 7:14 pm

Why did the font itself change?
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Re: Announcing Brogue v1.6.1

Postby Pender » February 9th, 2012, 7:29 pm

DustyDrake wrote:Why did the font itself change?

Because it needed a down-arrow glyph in case you need to scroll through more than one screen of files, and was a good excuse to provide more font sizes than were previously available.
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Re: Announcing Brogue v1.6.1

Postby DustyDrake » February 11th, 2012, 5:21 pm

mikeym wrote:Hooray!

And here's my first win:
http://www.filedropper.com/161first

This file is from version and cannot be opened in 1.6.1

Uh, what?
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Re: Announcing Brogue v1.6.1

Postby Joshua Day » February 11th, 2012, 6:14 pm

Same thing happens to me, DustyDrake, and I meant to mention it. The download is broken -- the file is empty. mikeym, can you upload it again?
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Re: Announcing Brogue v1.6.1

Postby Nukm_ » February 12th, 2012, 7:04 pm

the game window is now bigger than my screen so i cant really play 1.6.1 at all :(

win7 32bit, 1920*1080

(the font also looks too thin now imho)
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Re: Announcing Brogue v1.6.1

Postby Joshua Day » February 12th, 2012, 8:00 pm

Nukm_ wrote:the game window is now bigger than my screen so i cant really play 1.6.1 at all :(

Start a new game and then reduce the size of the window by pressing minus or pgdn. Detection will be fixed for the next release, so you won't have to (but you might still want to -- people prefer different sizes, and it's only natural that they should.)

(the font also looks too thin now imho)

Yeah, it'll look that way for a run or two, and then you'll get used to it.
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Re: Announcing Brogue v1.6.1

Postby Rompcat » February 12th, 2012, 11:46 pm

Hey!

Just upgraded from 1.5.2. I tend to play like mad for three weeks and then step away for a month. (Rinse, repeat)

Love how the upgrades keep whirring along. Most of the changes seem positive.

The keystrokes seem more sluggish, somehow, though. You hit a key, and the response time seems longer. It used to be what I percieved to be instant; now there is a pause that must be measured in hundredths of a second. Huh.

Also, the main menu screen seems like a fantastic idea, but it seems aesthetically at odds with the rest of simple, elegant Brogue.

I'll see how I feel after a dozen plays, though!
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Re: Announcing Brogue v1.6.1

Postby Rompcat » February 12th, 2012, 11:48 pm

Re: Menu Spash

My girlfriend was just now looking over my shoulder and she absolutely nailed it.

"That looks like a Prince album cover!"
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