Potions of purple gas and pink jellies are referred to as caustic rather than poisonous.
⁃ Monsters that learn to fly will lose the ability to submerge and will no longer be constrained to liquids.
bleezy wrote:I like the new stealth- I just played with a ring of stealth +8 and I had a radius of 1 while wearing scale mail. Considering good runics are found with leather/scale/chain a ring of stealth seems like it can be pretty potent.
Oraticus wrote:Honestly, the old system made more logical sense to have your stealth range work on a gradient scale than a solid 25%.
Guitar wrote:Oraticus wrote:Honestly, the old system made more logical sense to have your stealth range work on a gradient scale than a solid 25%.
Well it still is a gradient in that the longer it takes you to get to an enemy while in your stealth range, it becomes increasingly likely they will wake up.
1. turn is 25%
And so on.
The difference is now you can be a sneaky character or a plate mail character, but its gonna be hard to be both.
butteredtoast wrote:Updated the Sporcle quiz
Would this be something worth linking on the wiki somewhere? Feel free to add it if so.
Guitar wrote:I think having proximity not count in stealth is the price you pay for simplicity and imho worth it.
bleezy wrote:Rogues have a much better handle on what's going on with the new system. Isn't it true that if a rogue has a stealth radius of 1:
*He can get a guaranteed stealth attack against a monster that is moving towards him.
*If he moves away from a double speed monster that is moving towards him he get a guaranteed stealth attack.
*He has a 75% chance to get a stealth attack against a stationary monster.
*If he is hasted he can get a guaranteed stealth attack against a stationary monster.
This kind of predictability seems good to me.
evilmike wrote:The new wand of empowerment is an interesting idea but I'm finding a bit of an ugly effect when they're placed in item vaults. Basically, if I see one in a vault, I can make a note of the level it's on (ideally on the item I pick from the vault) and then come all the way back with a good ally I want to upgrade. Food puts some limit on this, but it's still a problem in my opinion (backing up two or three levels to do this is quite doable, but it's still tedious). It's a similar issue to item hauling.
I don't think wands of empowerment should be allowed to spawn in these vaults. Come to think of it, other wands in vaults might be a problem now too. In 1.7.2, you could hold on to an empty wand with the intent of recharging it later. In 1.7.3, you're more encouraged to return empty wands to vaults, since they are pretty useless at 0 charges.
imp_rover wrote:I find the new stealth system a bit too binary. If I use the heavier armour types, the whole level seems to wake up before I can sneak up on anyone.
Rev wrote:How do totems figure into the whole stealth thing? They seem to ignore the stealth range mechanic, which is kind of disappointing when you're going for a stealth build.
Pender wrote: ⁃ Submerging monsters cannot have the “explosive” mutation.
Guitar wrote:1: Make pools of darkness and light more visible while you are viewing your stealth range. It can be especially hard to see pools of light, which are very dangerous for a stealth based character.
Pender wrote: ⁃ Redesigned ally progression to make allies feel less compulsory and capricious. A charge from the new Wand of Empowerment will permanently increase the combat abilities of a monster and allow it to absorb one ability from a fallen enemy. Allies that are empowered and subsequently negated will be able to re-learn their lost abilities. Allies no longer progress in strength or abilities from “exploration experience.”
⁃ Scrolls of recharging no longer affect wands.
⁃ Wands of domination and plenty are less common.
⁃ Nerfed the jellymancer build by preventing split jellies from inheriting their progenitor’s learned abilities or attributes.
⁃ Polymorph erases mutations.
Pender wrote: ⁃ Centaurs and spiders will launch their projectile attacks whether or not the enemy is reflective.
ggoDeye wrote:Maybe I'm a narcissist, but maybe version 1.7.3 should be called "The anti-ggoDeye patch."
Users browsing this forum: No registered users and 0 guests