Tomahawk wrote:I still haven't legitimately ascended.
Ever.
In any Roguelike
ggoDeye wrote:Tomahawk wrote:I still haven't legitimately ascended.
Ever.
In any Roguelike
I recommend Desktop Dungeons to boost your confidence. It took me something like 3 years before my first legitimate ascension in a roguelike, unless of course you count my own mod to TOME 2 that had a super race with all abilities and 3x HP...
I think Brogue is a good starting place as it can be done in a few hours instead of weeks as is the case for most of the currently popular RLs.
Tomahawk wrote:@tinyrodent: just like not every game of DD is winable, not every roguelike (of any game) round is winnable either; in fact, that's the whole point!
Tomahawk wrote:just like not every game of DD is winable, not every roguelike (of any game) round is winnable either; in fact, that's the whole point!
tinyrodent wrote:Tomahawk wrote:just like not every game of DD is winable, not every roguelike (of any game) round is winnable either; in fact, that's the whole point!
I don't agree. A well designed game gives the player difficult challenges, not impossible ones.
DesktopDungeons frequently ends up feeling like a puzzle with pieces missing - even if perfectly played, the player often simply isn't given the tools for his chosen build to defeat the boss.
Joshua Day wrote:For instance, I'm very fond of making Negation into a timed effect -- although exactly how it would work, I can't quite think.
Patashu wrote:Although, would negation's effect on items in FOV be timed too? That might get silly
ggoDeye wrote:My current strategy to make it past the midgame is to use the first 8-10 enchants on armor & a weapon.
tinyrodent wrote:DesktopDungeons frequently ends up feeling like a puzzle with pieces missing - even if perfectly played, the player often simply isn't given the tools for his chosen build to defeat the boss.
Joshua Day wrote:Patashu wrote:Although, would negation's effect on items in FOV be timed too? That might get silly
No, and this is one of the unpleasant inconsistencies -- negation would still have to negate items (and possibly terrain features!) permanently.
For negating effects on monsters, take this case: Would there simply be a NEGATED status, and while it's ticking down, no new status will stick? So if I NEGATE someone preemptively and then they're made DISCORDANT, they won't behave discordantly until negation runs down? I suppose that would be the most natural thing, and I can see some interesting effects from that.
(I could also conceive of some sort of pre-negation effect, where there's a fixed percent chance each turn that negation will actually set in, so if you're negated while levitating over magma you could get a turn to read a scroll of teleportation. Although in that particular case, maybe you should get such a turn anyway -- it's the turn while you would otherwise be falling.)
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