7267 04/21/12 Killed by a zombie on level 14. (also lowest level reached)
myallies.broguerecThis was a very interesting seed. With no useful items to enchant except armour, no useful weapons to upgrade to and no staffs you're routed into a pet path, for which it provides a wand of plenty and a wand of beckoning.
On level 2, I discovered the
wand of polymorphism by making an ogre - thankfully, still asleep. (Is the wand of polymorphism meant to be so potentially deadly? It should make level-likely enemies, IMO.) I deigned not to free the monkey, so it wouldn't wake the ogre and screw me over.
On level 3, I discovered the
vampire bats, and used incinerary darts to kill them one by one. The door key was easy to get - a lucky quaff got me lev on the first try.
THE POTION AT THE BOTTOM OF THE LEVEL IS GAIN LEVEL, MARK IT.On level 4, I start quaff testing and discover descent.
On level 5, more vampire bats - but I have incinerary darts left over. Easily dispatched. Ah, and I finally find detect magic. I finish quaff/read testing on level 4 and continue.
Level 7 features more bats, but I can melee them down with my new armour/strength. Another potion of levitation and I reach the key. The choice of what pet to take is obvious - naga. Nagas are awesome, but their tendency to swish through water away from you to kill things is a double edged sword.
On level 8, I free a goblin mystic as well. I can see at this point that pet path is my fate. Goblin mystics on their own are squishy, but coupled with another pet to watch their back will last longer. That ring in the upper right? It's
-3 regeneration. Perhaps if you spent enchantment scrolls on it a LOT it would be good enough to use, but I figured I wouldn't bother.
Level 9 is where a bunch of mistakes occur. I attack a wraith and make it flee - across a lake. I pick up a wand on the south of the lake, and zap test it on the wraith - to make two wraiths instead.
A wand of plenty, huh? I could use this to make more pets... but my naga is going for the wraith across the lake, and its submerging properties make it awkward to target. I try to dive and zap plenty at my naga, but it hits a wraith instead (I have no idea why - can someone explain it?). My second zap of it copies my naga, but now it's out of charges.

So if you run this, use the wand of plenty to make four nagas and steamroll the dungeon.

Also, while my naga was off playing with the cowardly wraiths, an ogre walked up and one shotted my mystic before I could come to its aid. So, now I have two nagas. Not too bad, I suppose. Moving on...
On level 10, my nagas rush into battle against a LARGE group of totems, mystics and conjurers in the top - fearing for their lives, I rush into battle ahead of them and trigger a single tile pit trap. So they follow me out to level 10, out of battle at least.
Level 11 has me in an awkward spot - a poison gas trap is putting me and my pets on the other side of the level from where I want to go. What I didn't know was of a secret door that allowed me to get around - so, once my pets were out of sight, I dived through the trap - and much later they were able to follow. But before they could follow, I meet up with a
dar blademaster - I throw a potion of incineration at him, and coax him to stand in the flames while meleeing him. Thanks to my ultra tough armour, he stands in the flames until he burns to death. In the top left is a altar trap that makes lots of pitfalls, so I quaffed levitation. The reward is
scale mail of imp immunity, btw.
Still on level 11, I quaff levitation to get across the lake of lava and not have to go across the trap again (I still think it's the only way across), and open another door to get
leather armour of multiplicity (that I never used). What I didn't know was that
my nagas were ready to learn by now - so when I come back, they had killed a bunch of goblins in my absence, and one of my nagas was now a buff mystical protection caster. Cool! But I didn't want to waste the other learning, so I kept careful watch of them.
(cont)
Back on level 10,
I see a will-o-wisp and let my other naga study it. Now it's immune to fire, hooray! My buff nagas wipe the floor and we continue down.
A series of pit traps (seriously, how are you meant to deal with these things?) dumps us all on level 13. I'm chased by a naga, but my pets kill it. I beeline back to the upstairs to finish level 12, first.
Level 12 is where things go horribly wrong.
THERE IS A CONFUSION TRAP AT THE BOTTOM OF LEVEL 12, BY THE LAVA. My nagas trigger it over and over and over. I try to use my wand of beckoning to save the non fire immune one, but he eventually succumbs. Now I have only one naga, and no source of protection in my party, and no plenty or recharging or any other useful source of attack/defense.
Also, in the top right, there is a caustic gas trap. Me and my naga almost die from being trapped on the wrong side of it (don't flee east of it)

I try to throw a potion of healing at my naga, but it does nothing. I wish I knew beforehand. Instead, I quaff descent and we both fall to the next level - almost dead, but alive.
Back on level 12 again, me and my naga can't regenerate fast enough with what food we have left. It almost dies to a zombie, and I have to tank for it. We fall to level 14 from a pit trap on level 13. A pixie in the top right is dispatched asleep, and a salamander is killed by my fire immune naga before my naga dies. Unfortunately, my low on hp naga triggers a caustic gas trap and succumbs.

At this point I'm screwed, since I was relying on my pets for offense. I get cornered by an acid jelly and a zombie and run out of escape options. RIP
My advice to anyone who wants to play spoiled:
0) Don't zap the wand on level 2 - mark it as polymorphism and move on
1) Take the wand of plenty on the lake shore on level 9, and use it to clone your one naga into four
2) By level 10/11, pay attention to your pets being ready to learn. Give one protection and the rest staying-alive buffs (like immune to fire, and... can you get regeneration from a troll? That would be useful)
3) Search intensively on floor 11 and lower, especially for the confusion trap at the bottom of level 12 by the lava lake, and in general thereafter